Friday 9 July 2010

Vodcast Voyage

RE 4 importance of character art:
One significant part of concept art in resident evil 4 is the characters. I think the most important thing is to think about is aging a character. Because in Resident Evil 2 Leon is 21 and in Resident Evil 4 he is 27 he needs to look 6 years older Using concept art to visualize and design how a character should age weather it is to look older or younger is vital. As well as aging the character the clothes need to change. The first time we see Leon’s clothing it is a bright blue R.P.D uniform next time we see him he clothes are more dull. After all concept art is done 3D modelling is needed to get the full over view of the completed character.
RE 4 importance of building art:
The art for the villages and any other buildings is very dull and dirty looking even during the day and being outside except for the top of some roofs which have a gleam in sun light. I think the concept artist for the buildings and villages went to different locations to get the idea for how the remote village should look. This is important because you want it to look as real as possible.
RE 4 importance of art in locations and environment:
Every location is unique and everything in the locations in unique. Techniques used in all locations are sometimes reused. With every location the environment will change and everything in it. In most areas there is little light so there is going to be more darkness and less need for shadows. Concept art is needed to show where these features are going to be needed.
DAO importance of character art:
Character art in Dragon Age: Origins is important because of the different species in the game. Such as human, elf and dwarf, also they have to resemble knights in armour with weapons.
DAO buildings art:
The buildings are similar to RE 4 in some ways like the way they are coloured. I still think the concept artist went on location to castles, villages and forests to again make it look as real as possible.
DAO locations and environment:
I picked one location in particular, the Chamber of assemble because the lighting captured my interest. It is not unique but the concept art must have been draw quite a few times to get the final design.
My Art Work
Art has never been a strong point of mine. But three techniques I used in my portfolio were colour, shading and just line drawing. I used colour that would have looked good in some pictures and left others as sketches. I did not do a lot of shading but where I did I used it mostly on the clothing. Line drawing is as it says just drawings. I did not use a lot of techniques because art is not a strong point.
Strengths:
I did different things such as flowers and stain glass windows.
Weaknesses:
Some are not very realistic; the faces are badly drawn

1 comment:

Vero said...

make sure you record it