Wednesday 14 July 2010

Web Evaluation

Hyper Text Mark-up Language or HTML is a mark-up language for web pages. It is used to create text, headings, images, videos, links and other items. HTML is written as HTML elements containing “tags”. An example of an element is the “title element” it represents the title of a web page. Other elements are void elements, raw text and normal elements.
My website is based on the Xbox 360 and PC games Left 4 Dead and Left 4 Dead 2. Coding my website was not easy until I got use to it after a few weeks. For the first two weeks I did not do anything for my website because coding was hard for me so I experimented with the coding in Dream weaver until I could do it. I used Dream weaver to make my web site because it was easy to use. The second week I started to do research on the games. Three weeks in I started to plan out my site.
It started out with text down the side and a Left 4 Dead background but I was unsure how to put in a background. I decided to get rid of the background idea and replaced it with a title at the top, pictures at the left side and text at the right. The writing down the side stayed as the menu to the hyper linked pages. Adding pictures to it was easy.
The other pages are basic and are similar to each other. The pages consist of pictures and text. The pictures are at the left side and the text underneath. The pictures relate to what page it is for example the first page links to the characters of Left 4 Dead. On the page are pictures of the characters followed by text. The text tells you about the characters such as their name, who they are, what they did before the apocalypse, how they are viewed by other characters and relationship with the others. And has an extra page on Francis showing his list of hates he mentions in the game.
It is like this for all the pages. The infected page shows the list of infected, what they can do, an easy way to beat them and how to make it worst. The weapons page shows all the weapons and tells what they are called, the range to best use them at and the damage they can do. Medical show the types of medical items you can find. During the design of the site it decided to add an extra page on Francis’ called list of hates it is a list of things Francis says he hates in the game.
The names of the page needed HTML coding for the borders around them. I used a simple code
Border: thin solid colour black.
Also the titles for the pages needed HTML for colour changes and text changing and font size. I used different colours and text.
Font-family: cracked;
Font-size: 24px;
Font-weight: bold;
Colour: red;
Using this method of coding for each title then just changing the text and colour
Strengths:
I think my site turned out good the pictures work, the hyper link to the other pages work and I am proud of the way it worked out even after some set backs.
Weakness:
I am disappointed that I could not do my site, as I wanted it in the original design I had to not add backgrounds and add no music making my site plain and simple.
Challenges I faced when making my game were choosing the right pictures, I had to search for all the characters and all the different types of infected and most of the time a pictures that I wanted to use would not work or it came out blurred. Next challenge was the text I always kept on doing research to make sure that everything I put was right the characters names, personal info and the infected powers. Other challenges were the coding for the back ground, sound effects, music, and animated gifs. The final challenge was finding Francis’s (one of the characters) lists of hates.

Friday 9 July 2010

Vodcast Voyage

RE 4 importance of character art:
One significant part of concept art in resident evil 4 is the characters. I think the most important thing is to think about is aging a character. Because in Resident Evil 2 Leon is 21 and in Resident Evil 4 he is 27 he needs to look 6 years older Using concept art to visualize and design how a character should age weather it is to look older or younger is vital. As well as aging the character the clothes need to change. The first time we see Leon’s clothing it is a bright blue R.P.D uniform next time we see him he clothes are more dull. After all concept art is done 3D modelling is needed to get the full over view of the completed character.
RE 4 importance of building art:
The art for the villages and any other buildings is very dull and dirty looking even during the day and being outside except for the top of some roofs which have a gleam in sun light. I think the concept artist for the buildings and villages went to different locations to get the idea for how the remote village should look. This is important because you want it to look as real as possible.
RE 4 importance of art in locations and environment:
Every location is unique and everything in the locations in unique. Techniques used in all locations are sometimes reused. With every location the environment will change and everything in it. In most areas there is little light so there is going to be more darkness and less need for shadows. Concept art is needed to show where these features are going to be needed.
DAO importance of character art:
Character art in Dragon Age: Origins is important because of the different species in the game. Such as human, elf and dwarf, also they have to resemble knights in armour with weapons.
DAO buildings art:
The buildings are similar to RE 4 in some ways like the way they are coloured. I still think the concept artist went on location to castles, villages and forests to again make it look as real as possible.
DAO locations and environment:
I picked one location in particular, the Chamber of assemble because the lighting captured my interest. It is not unique but the concept art must have been draw quite a few times to get the final design.
My Art Work
Art has never been a strong point of mine. But three techniques I used in my portfolio were colour, shading and just line drawing. I used colour that would have looked good in some pictures and left others as sketches. I did not do a lot of shading but where I did I used it mostly on the clothing. Line drawing is as it says just drawings. I did not use a lot of techniques because art is not a strong point.
Strengths:
I did different things such as flowers and stain glass windows.
Weaknesses:
Some are not very realistic; the faces are badly drawn

Friday 2 July 2010

Renai Conclusion

When I was downloading Renpy and I was being told that we were going to make my own game I was really excited. When I got home I read the online manual, played the tutorial and took notes. At first I tried to make my game at home but I would not work on my computer so I had to always do it a college. When I had done a few tests and gotten use to doing the basics I started to plan my characters and backgrounds. I started by finding pictures that would look good when I painted over them; the characters are the same as the characters in School Days, I did the same for the backgrounds. Although I had to make a few more character emotions or backgrounds every time I edited my game I realised that I need them even if I only used them once. The pictures I used in my Renai were taken from the Internet, Google image, or the anime itself and then I painted over them in art, also I saved the images several different times with different facial expressions or clothes. The background images I made in paint myself.
The next thing I started was the plot and story line, I did base some of it on the anime but some of the plot is my own work and so is most of the characters dialogue. The story is about Makoto who has moved into an apartment and moved to a different school he meets Konata and Sekai and befriends them but he doesn’t know that they are rivals for any boys affection and always try to out-do each other.
Finally I started the most difficult part finding the right music and sound effects. I think it took me about three or four days to find the music I thought most suitable to use. The music and sound effects I got from You Tube then I edited them in windows moviemaker. The songs for Sekai’s bad moment, Konata’s bad moments are from the anime Higurashi. I chose them because I though they were perfect for when the two characters were fighting it works well at the begging when they have the first fight scene because you know or you start to think that some thing bad going to happen, the music for the general back ground, the good ending, the evil laugh and the scream is also from Higurashi. The music for the bad endings is from School Days I chose it because it is actually used for the bad ending in the anime. The sound effects knife stabbing, door open and closing, face slap and the heartbeat were also found on You Tube and edited in moviemaker. The sound effect for the neck cutting was taken from the anime School Days.
After finishing the story I started the work on the four different endings. They are still based on the anime School Days but I added my own twist to them. In School Days a few of the bad endings are where Konata commits suicide because Makoto chooses Sekai, Konata kills Sekai because Makoto chose Sekai, Sekai kills Makoto for choosing Konata then Konata kills her and cuts open her stomach to see if she is pregnant then Konata dies. How I twisted them was bad ending one would be if the player chooses Sekai then Konata would kill Sekai and cut open her stomach and laugh. Bad ending two would be if the player chooses Konata, Sekai would kill her and claim Makoto as hers. Bad ending three would be if the player chooses none of them, then the girls would come back together and kill Makoto. The fourth ending is a good ending, in the anime the good ending is they both agree to share Makoto and that’s how it happens in my game.

Testing results:
I had one person so far to play my game and here’s what he thinks
“Excellent story provided amusement, suspense and unexpected endings. Brilliant use of music and awesome animations."