Monday 29 December 2008

online game report

The games that I have chosen for this assignment are Resident Evil 4 for the game cube and Trauma centre under the knife for Nintendo DS.

Trauma centre:
The genres for the game are surgical simulation, puzzle and visual novel

Resident evil 4:
The genres for the game are third person shooter, action, adventure and survival horror

I think that the there are no similarities between the two games genres

Trauma centre:
The story is in the year 2018 mankind has over come a number of diseases once thought incurable. Cancer, AIDS and TFTA are nearly a thing of the past. How ever a new plague has emerged to threaten humanity its called GUILT (Gangliated Utrophin Immuno Latencey Toxin)

Resident evil 4:
The story is Leon Kennedy a US agent his mission is to find the presidents kidnapped daughter. His mission leads him to a mysterious town in Europe where the locals who appear to have gone insane suddenly attack him. Leon must survive long enough to rescue Ashley and solve the mystery behind the villager’s madness.

The games stories I think the only similarity is the fact that the people in the game are infected by an unknown disease and that it can infect other people

Trauma centre:
The goals in the game are to cure the world’s most “untreatable” diseases. Find out who is the creator of the “GUILT” and master the healing touch.

Resident evil 4:
The goals in the game are stay alive long enough to rescue Ashley (several times) figure out the mystery behind the people’s madness and who is behind the kidnapping.

The games goals are similar in a way because you have to find out who has created the illness and who infected the people.

Trauma centre:
Player/non-player characters. There are many characters in the game but you can only play one main character called Dr. Derek Stiles he is a young surgeon wanting to cure every “incurable” disease. Then there are the non-playable main characters surgical assistant Mary Futon she works as Derek’s Assistant until she transfers. Nurse Angie Thompson she is trained to be Mary’s replacement. Senior surgeon Greg Kasal he is the manager of the office for all intents and purposes. Robert Hoffman he once was a doctor but quit he is now the director.

Resident evil 4:
There are two main characters that you play during the main game but some other characters can become playable during a mini-mission. Leon Kennedy is the protagonist and main playable character he is assinged to rescu the Presidents daughter Ashley. Ashley Graham is th other main character she becomes a playable charater only in certain parts of the game if you are Leon you can also give her commands such as “wait!” and “follow me.” Ada Wong is a non-playable character in the main game sh just helps Leom from time to time sh becomes a playable character in a short side mission called “assignment Ada.” Osmund Saddler is the primary antagonist in the game and is responsible for Ashley’s kidnapping.

Between the two’s games charaters I think that there is no similarities between the two.

Trauma center:
Sound and music. The music fits the situation changes if its in a tence operation or a period where you are taking a breather aftr a successful operation. Voice over work is non-exitent out side of the usual “ready?” “doctor!” “what the…?” “what are you doing!?” “Derek!” that tak place during operations.

Resident evil 4:
The resident evil style is usually in complete silence. Instead of music all the time you hear background noises birds squaking, branches snapping and paper blowing but as soon as an enemy sees the main character loud dramatic music kicks in. in the stressful situation of trying not to die the music creates a feeling of tension and gets the heart pumping as well as the enviromental sounds and noises your enemies are making the traditional low moaning, creepy chanting and yells of the enemy calling for back up. Some sound effects are in the game to try and freak the player out.

I would say that the similarities of the two games sounds were how the music changes in certain situations from quiet to tense.

Trauma centre:
The artificial inteligence (AI) is very basic the characters can only interact with each other by having conversations only and they show little or no emotion when the characters do change the emotion they jerk to it and it does not look real.

Resident evil 4:
The AI in resident evil 4 is better than th previous resident evil’s. The enemies are smarter. Their reaction to the player Leon is realistic what will change their reaction to the player will be where and how the player is away from them. If the player close they will try to grab the player, hit them with the weapons they are holding or if they transform the will spit acid at the playr. If the player is a distance from them they will try to throw weapons at Leon, try to shot him and throw dynamite. If the player goes inside a house and blockes th door the villagers will try to break down the door get through the windows and if the player goes on the roof they will pick up ladders and try to knock the player off. What also affects how the AI in the charaters will be if you have Ashley with them or they are Ahsley if so they will try to kindnap her.

There is no similarities between the AI of the games but this is also because of the console its is on.

Trauma centre:
The rewards in the game are surgical tools upgrades, points, a rank, a new place on the map and a new chapater.

Residnt evil 4:
The rewards you get in the game are herbs, fish and eggs for health, ammo, weapons, money and weapon upgrades.

There is one similarity between the games and that is the upgrades.

Trauma centre:
The rules of the game are you can’t let the patient die or let their vitals drop, you need to do the operations in the time limit, you can’t let the GUILT escape in certain missions and can’t let you miss counter drop to zero.

Resident evil:
The rules of the game are you can’t let Ashley die or get kidnapped, you can’t die and you can’t let the virus escape.

The similarities are that you can’t let a person die or let the virus escape.

Trauma centre:
There are many environments but they are all simple and nothing moves in the background such as inside and outside Hope hospital, a surgical room, a city, the suburbs, a plane, africa, a ship and a research lab.

Resident evil 4:
There are many different environments there is a few villages, a castle and the interior, labs, caves, lakes and ponds, forests.

There is a lot of differences between the two environments resident evil’s is better and more detailed where as trauma centred is less detalied and nothing happen in it.

Trauma centre:
The graphics don’t have much of an impact on the game outside of the body. The bodies on the inside how ever look realistic. 3D imagas of the bodies organs with blood and heart beats and you know what organs you are working on. The backdrops and city scapes that are in the cut-scenes and in-betweens look particularly good and are very anime-influenced. Both the 3D city and traditional anime backgrounds look good and the characters pop up and capture the anime-vibe and storyline perfectly with their colourful japanese design.



Resident evil 4:
The graphics in resident evil 4 are realistic and various areas add atmosphere there is a gritty and dirty village, a castle and the interior that shines with brass and marble, in the village farming equipment lie againts the fences and the chickens peck at the ground, while in the labs the white boards have diagrams and equations scribbled on them, while in caves there is bats, lights and drips of water and as for lakes and ponds there is always fish and in a gaigantic lake there is a huge monster fish.

There is not a lot similar but there is the fact there is several different areas with detailed interior. The differenses are how the graphic look this is because of the different console the games are on.

Trauma centre:
The feedback that you get from the game is operation score, vital bouns, time bouns, special bonus, rank, time completed and miss limit.

Resident evil 4:
The feedback you get for the game is hit ratio, enemies killed and the numbers of times you died.

There is no similarities between the games feedback.

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