Wednesday, 14 July 2010

Web Evaluation

Hyper Text Mark-up Language or HTML is a mark-up language for web pages. It is used to create text, headings, images, videos, links and other items. HTML is written as HTML elements containing “tags”. An example of an element is the “title element” it represents the title of a web page. Other elements are void elements, raw text and normal elements.
My website is based on the Xbox 360 and PC games Left 4 Dead and Left 4 Dead 2. Coding my website was not easy until I got use to it after a few weeks. For the first two weeks I did not do anything for my website because coding was hard for me so I experimented with the coding in Dream weaver until I could do it. I used Dream weaver to make my web site because it was easy to use. The second week I started to do research on the games. Three weeks in I started to plan out my site.
It started out with text down the side and a Left 4 Dead background but I was unsure how to put in a background. I decided to get rid of the background idea and replaced it with a title at the top, pictures at the left side and text at the right. The writing down the side stayed as the menu to the hyper linked pages. Adding pictures to it was easy.
The other pages are basic and are similar to each other. The pages consist of pictures and text. The pictures are at the left side and the text underneath. The pictures relate to what page it is for example the first page links to the characters of Left 4 Dead. On the page are pictures of the characters followed by text. The text tells you about the characters such as their name, who they are, what they did before the apocalypse, how they are viewed by other characters and relationship with the others. And has an extra page on Francis showing his list of hates he mentions in the game.
It is like this for all the pages. The infected page shows the list of infected, what they can do, an easy way to beat them and how to make it worst. The weapons page shows all the weapons and tells what they are called, the range to best use them at and the damage they can do. Medical show the types of medical items you can find. During the design of the site it decided to add an extra page on Francis’ called list of hates it is a list of things Francis says he hates in the game.
The names of the page needed HTML coding for the borders around them. I used a simple code
Border: thin solid colour black.
Also the titles for the pages needed HTML for colour changes and text changing and font size. I used different colours and text.
Font-family: cracked;
Font-size: 24px;
Font-weight: bold;
Colour: red;
Using this method of coding for each title then just changing the text and colour
Strengths:
I think my site turned out good the pictures work, the hyper link to the other pages work and I am proud of the way it worked out even after some set backs.
Weakness:
I am disappointed that I could not do my site, as I wanted it in the original design I had to not add backgrounds and add no music making my site plain and simple.
Challenges I faced when making my game were choosing the right pictures, I had to search for all the characters and all the different types of infected and most of the time a pictures that I wanted to use would not work or it came out blurred. Next challenge was the text I always kept on doing research to make sure that everything I put was right the characters names, personal info and the infected powers. Other challenges were the coding for the back ground, sound effects, music, and animated gifs. The final challenge was finding Francis’s (one of the characters) lists of hates.

Friday, 9 July 2010

Vodcast Voyage

RE 4 importance of character art:
One significant part of concept art in resident evil 4 is the characters. I think the most important thing is to think about is aging a character. Because in Resident Evil 2 Leon is 21 and in Resident Evil 4 he is 27 he needs to look 6 years older Using concept art to visualize and design how a character should age weather it is to look older or younger is vital. As well as aging the character the clothes need to change. The first time we see Leon’s clothing it is a bright blue R.P.D uniform next time we see him he clothes are more dull. After all concept art is done 3D modelling is needed to get the full over view of the completed character.
RE 4 importance of building art:
The art for the villages and any other buildings is very dull and dirty looking even during the day and being outside except for the top of some roofs which have a gleam in sun light. I think the concept artist for the buildings and villages went to different locations to get the idea for how the remote village should look. This is important because you want it to look as real as possible.
RE 4 importance of art in locations and environment:
Every location is unique and everything in the locations in unique. Techniques used in all locations are sometimes reused. With every location the environment will change and everything in it. In most areas there is little light so there is going to be more darkness and less need for shadows. Concept art is needed to show where these features are going to be needed.
DAO importance of character art:
Character art in Dragon Age: Origins is important because of the different species in the game. Such as human, elf and dwarf, also they have to resemble knights in armour with weapons.
DAO buildings art:
The buildings are similar to RE 4 in some ways like the way they are coloured. I still think the concept artist went on location to castles, villages and forests to again make it look as real as possible.
DAO locations and environment:
I picked one location in particular, the Chamber of assemble because the lighting captured my interest. It is not unique but the concept art must have been draw quite a few times to get the final design.
My Art Work
Art has never been a strong point of mine. But three techniques I used in my portfolio were colour, shading and just line drawing. I used colour that would have looked good in some pictures and left others as sketches. I did not do a lot of shading but where I did I used it mostly on the clothing. Line drawing is as it says just drawings. I did not use a lot of techniques because art is not a strong point.
Strengths:
I did different things such as flowers and stain glass windows.
Weaknesses:
Some are not very realistic; the faces are badly drawn

Friday, 2 July 2010

Renai Conclusion

When I was downloading Renpy and I was being told that we were going to make my own game I was really excited. When I got home I read the online manual, played the tutorial and took notes. At first I tried to make my game at home but I would not work on my computer so I had to always do it a college. When I had done a few tests and gotten use to doing the basics I started to plan my characters and backgrounds. I started by finding pictures that would look good when I painted over them; the characters are the same as the characters in School Days, I did the same for the backgrounds. Although I had to make a few more character emotions or backgrounds every time I edited my game I realised that I need them even if I only used them once. The pictures I used in my Renai were taken from the Internet, Google image, or the anime itself and then I painted over them in art, also I saved the images several different times with different facial expressions or clothes. The background images I made in paint myself.
The next thing I started was the plot and story line, I did base some of it on the anime but some of the plot is my own work and so is most of the characters dialogue. The story is about Makoto who has moved into an apartment and moved to a different school he meets Konata and Sekai and befriends them but he doesn’t know that they are rivals for any boys affection and always try to out-do each other.
Finally I started the most difficult part finding the right music and sound effects. I think it took me about three or four days to find the music I thought most suitable to use. The music and sound effects I got from You Tube then I edited them in windows moviemaker. The songs for Sekai’s bad moment, Konata’s bad moments are from the anime Higurashi. I chose them because I though they were perfect for when the two characters were fighting it works well at the begging when they have the first fight scene because you know or you start to think that some thing bad going to happen, the music for the general back ground, the good ending, the evil laugh and the scream is also from Higurashi. The music for the bad endings is from School Days I chose it because it is actually used for the bad ending in the anime. The sound effects knife stabbing, door open and closing, face slap and the heartbeat were also found on You Tube and edited in moviemaker. The sound effect for the neck cutting was taken from the anime School Days.
After finishing the story I started the work on the four different endings. They are still based on the anime School Days but I added my own twist to them. In School Days a few of the bad endings are where Konata commits suicide because Makoto chooses Sekai, Konata kills Sekai because Makoto chose Sekai, Sekai kills Makoto for choosing Konata then Konata kills her and cuts open her stomach to see if she is pregnant then Konata dies. How I twisted them was bad ending one would be if the player chooses Sekai then Konata would kill Sekai and cut open her stomach and laugh. Bad ending two would be if the player chooses Konata, Sekai would kill her and claim Makoto as hers. Bad ending three would be if the player chooses none of them, then the girls would come back together and kill Makoto. The fourth ending is a good ending, in the anime the good ending is they both agree to share Makoto and that’s how it happens in my game.

Testing results:
I had one person so far to play my game and here’s what he thinks
“Excellent story provided amusement, suspense and unexpected endings. Brilliant use of music and awesome animations."

Saturday, 26 June 2010

my tattoo's




my first tattoo, a week after my 18th birthday.







my second tattoo, 25/6/2010

Thursday, 3 June 2010

X-men Jack of diamonds, king of Hearts

As they taunted "call" at him, a Jack of diamonds leaped from the sleeve of his beaten tan leather overcoat and into his hand. The men stared in anticipation as he threw his hand up in air, landing perfectly in formation card after card in the centre of the table.
"Din't y'all think I could win you?" he pushed his chair back from the comfort of his rear and stood, hands cupped to receive his winnings.
"And with that, Sirs I bid you a bonne nuit. The night is a lady and she’s a-callin’ my name.”
Staff in hand he walked languidly down the hall through a throng of gambling people to his left and right.
“Not so fast” a voice uttered from behind him. “Remy”, she looked at him; eyes lost in his purplesque irises for a moment.
“Remy” she spoke again, he didn’t turn.

“Mademoiselle, I have not business with you no more.”
“Daddy.” She spoke again in hushed tones.

Gambit turned to look at her, his eyes glowed, and then he was gone.

A few miles from the bar he was stopped by a man who approached him.
“Can I help you mon ami?”
The man did not speak instead he took a swing at him Gambit leapt back just avoiding the unprovoked attack.
“Have you got a problem wit’ me or are ya just drunk”
“I saw you cheat in that poker game.”
“Oh now Gambit gets it your just another sore loser.”
“I want the money you stole from me back.”
“Sorry but there ain’t no refunds in the game”
The man started to growl and his coat began to rip into shreds on the floor, there stood before Gambit was a huge muscle bound mutant. He took another swig at Gambit and another but Gambit was a lot faster.
“Ya maybe strong but you is slow” Gambit taunted
Gambit threw his cards at him as they exploded Gambit tried to make his escape but the mutant grabbed his overcoat and threw him into a wall of a building. Gambit groaned and rubbed his head trying to make heads and tails of what just happened. The mutant picked Gambit up tightly squeezing him around him stomach and ribs.
“Can’t we just start talkin’ bout this?” Gambit gasped
The mutant lifted Gambit above his head and slammed him into the ground, Gambit spluttered in his pain. He was about to get slammed again when a voice shouted out
“Hey, ugly”
That voice Gambit recognised it in an instance it was the same voice from the bar. Several spikes went flying and scratched the mutants arm making him dropped Gambit. He coughed as he tried to get to his feet. More spikes impaled the mutant making him fall over and giving Gambit a chance to get up.
“Daddy” she said as she emerged from the darkness
“Ya know I don’t appreciate bein’ called daddy by the likes of you Marrow”
“Gambit let me explain why I’m here”
Then an almighty roar came from behind them and two giant fists smashed in down and shook the ground cracking in all directions. Both Marrow and Gambit jumped out of the way.
“Shall we talk about this after we’ve beaten ugly?” said Marrow
“Sure thing” he agreed
Gambit threw more cards as marrow threw more spikes, Gambit drew his staff leapt into the air and hit the mutant on the head with little effect Gambit was hit by him and sent flying backwards. It was Marrows turn she ran up to the mutant he went to hit her she grabbed his arm.
“Not today ugly”
She threw him just as he was about to get up she threw a truck on him he was down and out.
“Ha we make a pretty good team Gambit” she said
She turned to Gambit he just glared.
“What are ya doin’ here Marrow” he asked
“Well I” she paused “Why don’t we get away from here before the cops come” she continued
The found a quiet spot to talk.
“Just what do ya think you’re playin’ at Marrow?” Gambit asked
“Gambit I’ve changed I can control my powers” she replied
“Is that suppose to make up for what been hearin’” he scowled
“Gambit look whatever you’ve heard”
“Ya mean how you got half of your team mates slaughtered in an attack against humans” he said in anger
“It was a mistake Gambit I...” she insisted
“Look missy your nothin’ but trouble and so am I so I think it best if we staying away from each other”
And with that Gambit walked away into the darkness. Marrow bowed her head in shame and walked away in the opposite direction.

Tuesday, 1 June 2010

the long way home

The story starts inside giant metal man made tunnels hidden under the sands of the Chihuahuan desert a shadowy figure is walking down making their way further down where people are working. Machines flashing and making strange noises, wires flowing from one end of the room to another well in a corner a child sits behind bars like an animal in a zoo being watched by dozens of eyes but all she does is smile and giggle a little while listening to the people discuss her fate.

“We’ll see what makes mutants tick,” says one

“I can’t wait to see what see looks like on the inside,” agrees the other

Meanwhile down a motorway Gambit and Jean Grey are on a mission to the Chihuahuan desert to find the M.G.S.L, which stands for the Mutant Gene Slicing Lab. These human run labs are hidden under the Chihuahuan dessert they are use for capturing, experimenting and dissecting mutants. The reason they are finding this lab is to find other mutants held captive and to shut down the labs.

Professor Xavier has been following two mutants who have been captured at one of these labs or so he thinks. So he sends Jean Grey and Gambit to find and rescue them then shut down the lab.

Gambit and Jean Grey discuss and argue their mission from Professor Xavier. Jean explains the details to Gambit and the importance of the mission, but all Gambit cares about is his so-called Cheri namely Rouge.

“I can’t wait to get this over and done with, for my Cheri awaits me” Gambit said excited

“Rouge shall be fine” Jean exclaims

“If you didn’t want to leave then you should of said so” jean said

“Weren’t my fault I came wit’ you the professor made me sayin’ I was the appropriate person for you to work with, or somethin’ like that” he explained

“If the professor sent you then you must be useful” she said hiding a small giggle

All Gambit can reply is “This is gonna be a long trip”

Back to where the little girl is. The people there were getting ready, ready for the surgery and experiments. They laid out scalpels and put on protective clothing, the girl was strapped to a cold metal table once again she giggled at them knowing that in just a few seconds they would all disappear and she was right the people who were surrounding her were all vanished one by one. Another girl soon set her free, her friend. Things were going according to their plan like it has done before. More guards came into the room armed to the teeth with guns and ammunition but it didn’t matter as they vanished in an instant by the little girl. When all the humans had gone they continued buy taking things that could be of value and then destroying what was left of the lab until nothing was left but a pile of rubble.

A few hours later Jean and Gambit arrived shocked at what they found. A crater with burned metal, broken glass and rubble everywhere.

“Looks like someone left the gas on and lit a match” Gambit joked

“This isn’t the time for jokes,” Jean said

Jean could not understand what had happened. She started to examine the wreckage. There could have been a number of things that could of caused this much damage but with the lab being underground the most logical explanation was the mutants. But the most confusing was the fact that there were no bodies of the workers. She pulled out an electronic map to decide where they should go next Gambit pointed out a park a living desert state park not far from where they were in Carlsbad. They began to head towards it. Jean’s guard was up because she could feel something that was not right.

The two girls were not in the town when the oldest girl sensed Gambit and Jean following them they hid and waited for them to confront them. When Jean and Gambit came close to the girls Jean stopped because she knew they were hiding just in front of them and called them out. The two girls showed themselves Jean began explaining the situation about the X-men.

“The school is a safe place sort of a haven for mutants even for those who have been abandoned by their families” Jean Explained

The oldest girl showed no interest while the youngest asked questions

“How many are there mutants? Is there cake? Are there lots of toys?”

Tension started to rise between them so Gambit introduced himself and Jean the girls introduced themselves as Dream and Nightmare. Jean asked again if they wanted to join the X-men, the oldest gave a hesitating answer.

“It is tempting but we have things to finish” Nightmare replied

“Killing more people and destroying buildings,” Jean yelled

“If you knew what those buildings were and what those people do you would do the same” Nightmare hissed

“We know what they doing in those lab,” Jean said calmly

Jean tried to convince them that the X-men were thing to do something about the labs and trying to convince them into coming with them and after so much talk Nightmare’s temper ran short and gave a final answer.

“We’ll come with you only when we finished what we started until then do not interfere”

After she said that Gambit disagreed and said that seems a bit harsh but his sentence was cut short when Nightmare knocked him off his feet and then knocked over Jean and warned them once again to stay away and vanished. Jean and Gambit got to their feet.

“Well now what?” Gambit asked

She explained that there was another lab but it was far from where they were. Gambit could not believe they had to walk it.

“Oh C’mon we have to walk it?” he said shocked

“Yes we do” Jean answered

“Can’t we just hire that jet you use?” he asked

“No, we don’t want to arouse suspicion” she replied

X-men characters

Nightmare: good character
She is a dark sinister character who likes to put people in their place, she takes delight in toying with people’s minds, and she is frighteningly intelligent and plans at least twenty steps ahead, scaring victims half to death comes naturally, shows hardly any emotion and when emotion is shown it is mostly anger. But despite all of this she is a good guy and fights for what’s right because of her phrase “bad guy’s never win” she knows a winning team like the X-men. She enjoys anything sweet (like cake) and is closely attached to dream due to an accident years ago. She is 18.
Her powers:
She can send people into another dimension made of nothing but darkness in this realm she is like as her name suggests a nightmare she can create images scary enough to send people into shocks, comas, close to death and is useful for interrogation. She can also send beams of dark energy at people. She is also great at close range combat.

Dream: good character
She is the complete opposite to Nightmare but loves her anyway because of an accident; she treats everything as a game or a chance to have fun, loves sweets, she cries when scared, she always smiles and giggles, when under pressure, cornered or stressed she becomes less approachable and insanely strong and scary, people who underestimate her are soon regretting it. She is 10.
Her powers:
Like Nightmare she can send people into a different dimension but she does not scare people unless she in angry instead she makes herself look big and creates a doll house and turns her victims into her dolls. She emits a sonic echo when she cries if scared this also alerts Nightmare of her location and that she is in danger. She prefers long range combat mostly because she can’t do any fighting if she needs to do close range if her opponent is male she will punch them where it hurts as she learnt from Nightmare.

Adonis: evil character
Like his name suggest he sees himself as a lord, he is delusional, and criminally insane, his plan is to recreate the world saving only mutants and killing all humans, Nightmare and dreams goal in life is to kill him. He has had many attempts in the past one which links nightmare and dreams goal to kill him
His powers:
He is super strong, an intelligent, he can shoot a beam of pure energy from his eyes he has basic powers of levitation.